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Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V. It is TM71 in Pokémon Sword and Shield.
Effect
Generation V
Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.
Wonder Room has a priority of -7, so will be used after all moves with a normal priority.
Generation VI onwards
Wonder Room now has a priority of 0. Wonder Room can affect which stat is modified by Beast Boost.
If powered up by a Psychium Z into Z-Wonder Room, the user's Special Defense stat is raised by one stage.
Description
Learnset
By leveling up
By breeding
By TM/Move Tutor
In other games
Pokémon Mystery Dungeon series
The Wonder Room floor status switches Defense and Sp. Def stats of all Pokémon on the floor. The floor status lasts 20 turns. The effect also disappears if Wonder Room is used while the status is already in effect.
Description
|
In the manga
Pokémon Adventures
Beheeyem | |||
| The user creates a barrier that swaps the Defense and Special Defense of all Pokémon inside it. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Beheeyem raises both of its hands, creating a room of light that acts as a barrier. All Pokémon inside the barrier have their Defense and Special Defense swapped. | |||
| Colress's Beheeyem | Angry Boy | Debut | |
In other generations
Core series games
Spin-off series games
Trivia
In other languages
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