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Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V. It is TM71 in Pokémon Sword and Shield.

Effect

Generation V

Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.

Wonder Room has a priority of -7, so will be used after all moves with a normal priority.

Generation VI onwards

Wonder Room now has a priority of 0. Wonder Room can affect which stat is modified by Beast Boost.

If powered up by a Psychium Z into Z-Wonder Room, the user's Special Defense stat is raised by one stage.

Description

Learnset

By leveling up

By breeding

By TM/Move Tutor

In other games

Pokémon Mystery Dungeon series

The Wonder Room floor status switches Defense and Sp. Def stats of all Pokémon on the floor. The floor status lasts 20 turns. The effect also disappears if Wonder Room is used while the status is already in effect.

Description

GamesDescription
MDGtIIconKanji2MD.pngUNUSED
SMDIt swaps Defense and Sp. Def. The stats return to normal if it's used again.*
It changes the floor to a Wonder Room. The status returns to normal after a while or after you use this move again.*

In the manga

Pokémon Adventures

In other generations

Core series games

Spin-off series games

Trivia

In other languages

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